|
Virtue :
|
Inspiration
|
|
Fault :
|
Fearing Shadows
|
|
Fate :
|
The Fish
|
|
Air :
|
4
|
|
Fire :
|
2
|
|
Water :
|
5 (Mask making)
|
|
Earth :
|
3
|
|
Powers :
|
0
|
|
Magic
|
4
|
Mask Magic (Water)
Unlike other magics there are no spells.
Rather the mage constructs masks, which grant the mage various
abilities when worn. The mask represents someone or something related
to the desired abilities - it could be a Hero, a God, a Fortune Card
or an animal or some sort of archetype. Only one mask may be active
at a time - if the masks are constructed so that one can be worn
beneath another the outer mask will take effect.
A side effect of this form of magic is that
the mage also gains some of the personality traits associated with
the mask. Most mages are careful not to wear one mask for too long,
since these traits can become permanent. The more powerful the mask
the stronger this effect.
The more powerful the mage the more
powerful masks can be constructed. Below I suggest a set of point
costs for various abilities that a mask could grant. The total points
should be no more than the mage's magic score. GM's should feel free
to adjust the costs if they seem wrong, or to add drawbacks which
reduce the costs.
Replacing a speciality :
Replacing a Virtue or Fault :
Moving points from one element to another :
- 2 points for each element increased by one.
- 5 points for each element increased by two.
- 8 points for each element increased by three
Adding to Elements :
- To add 1 : 4 points.
- To add 2 : 9 points.
Adding powers :
- 1 + the cost of the power.
Other Magic :
- Twice the cost of the magic, and the mage is still limited by
the appropriate element.
Some practitioners can make masks usable by others. The cost of
such masks should be doubled.
Masque's particular version of this magic makes an active mask
appear to be alive, as if it were the wearer's face or head.
Character Story
A few years ago the woman now called Masque
was a shy apprentice mage. Her master had taken up residence in her
home town, looking for a place to settle down and pass on his skills.
He had almost given up hope of finding a suitable apprentice when he
caught sight of the girl
Her parents were more than happy to
apprentice their daughter to such a prestigious profession, and she
was to shy to refuse although she was frightened of the thought of
leaving her parents - even only to study a few streets away.
Her shyness was at first a handicap - until
she made a mask which had the confidence to talk to strangers.
Then the plague came. The girl could do
nothing as first her master, then her parents and the few people she
knew sickened and died. She lacked the strength to deal with the
situation, so she made a person who could. Using her skill at magic
she constructed a mask which gave her the courage she needed to bury
her loved ones.
The population of her home town had been
decimated. The mask she made to handle her career decided to move to
the city, after the plague had passed.
The city was still suffering the aftermath
of the plague. There were many problems and challenges to be faced by
a lone woman. For each she made a mask, and her dependency on her
masks grew and grew.
Using Masque : Place one of her guises
wearing one of her masks where the player characters will meet and
get involved with her - she could be doing almost anything, her first
years in the city were very difficult and she may well have taken on
some "menial" occupation - perhaps a barmaid.
Each mask can only cope with a limited
range of situations and if at all possible she will attempt to
retreat and change masks if she encounters a situation her current
mask cannot deal with. Her deepest fear is that someone will learn
that the person they see owes more to the mask than her real self, so
she will not change masks where she is likely to be seen.
If the player character's see her without a
mask they should see that she is in danger of losing what is left of
her own personality. Either her face should appear "blank" or vague
or perhaps it should be literally disappearing, the features being
replaced by blank skin.
This character was inspired by the Michael
Kaluta card "MS 2 ARIA :Personae" (also the cover for Aria
Roleplaying).
attributes|powers|magic|story
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Everway is copyright Rubicon Games 1996. Everway
is a trademark of Rubicon games. This document is not intended as a
challenge to those rights.
This document is copyright Paul King 1997.